Friday, October 29, 2010

Find and Share Type1

If there ever was a man obsessed with grid based design, it was Piet Mondrian...








The De Stijl movement (which he was one of the principle founders) was concerned with the basic essence of design, and spent most of their time working in strict grids

Personally, I like how Mondrian played with this idea by tilting the canvas on its corner.

Thursday, October 28, 2010

I'm just letting you guys know....

I'VE CAUGHT THEM ALL!

That's right, I caught ALL 151 Pokemon from our childhoods.  I have the completed Base, Jungle and Fossil decks (1st Edition of course).  This is ten years of love culminating in this one day.  It seriously almost brings a tear to my eye.  

So yes this post has NOTHING to do with KCAI, art or design, but it was important to me.  Be thankful I didn't shout it to the heavens

Tuesday, October 26, 2010





 "Pole" Poster

When I did this poster initially, I had looked at a very abstract idea of interconnection within my neighborhood of Southmoreland using the telephone poles.  I knew what I was talking about, but noone else really did, which indicated to me that this was an idea that I was wrong or at least was only my personal impression of the neighborhood and not something I could express well to others.  

The rigid pole was interesting otherwise composition-ally, and I wanted to keep pushing that idea, but to convey something else. The texture of the pole and its worn quality was something I found to be true of the rest of the neighborhood as well in its buildings and textures.  Southmoreland had been gradually worn by its inhabitants into something textured and intimate, but still feeling solid and rigid.

My mistakes and mishaps had created a great deal of process in the creation of this worn feel.  I'm relatively new to photography, and most of my pictures were somewhat blurred and even more so blown up to poster size.  I learned how to correctly take pictures from lecture...but I wasn't able to.  I have terrible luck with cameras apparently.  I had misplaced, somehow broke and had my camera taked away at almost every critical state, making my picture taking process nightmarish.  I chose instead to crank up the contrast and grit of the photo of the pole to remove the blurriness and get the texture I wanted.  I feel I have succeeded

The central mass of the pole had stayed the focus throughout the entire process, but in the end I decided to zoom in and really bring in the weight of the pole and make it overwhelmingly dominant.  the line study was changed from a progressive line study to its direct descendant as a complex from the partner binder.  This allowed easier integration of the vertically oriented text and to contrast from the solidness of the pole.





"Slant" Poster

This was the poster with many different changes involved in its design.  When it started, I was playing off the pairings square form but extending the diagonal lines away from it and it produced a modern feel of sleekness fairly well.  But only "fairly" well.  There was something missing that I couldn't quite put my finger on at the time.  From listening to my classmates and my instructor's comments I figured it out: It needed mass.  

The extensions were going dynamically across the page, but the compostion floated in the center of the poster, looking amateur and boring to my eyes.  I eventually did away with the line extensions and used the images themselves to take up the space of the composition. This allowed the movement to show through like I wanted it too, but also created a sense of stability and visual weight withing the piece.  

The pictures themselves changes little, (vectorization of the projection was it), but the positioning of the pictures themselves changed greatly as stated above.  I also altered the scales of the pictures to be different from one another.  The asymmetry was made much more of a key factor as well, when before it was simply there and even seem to detract from what might of been better if it was symmetrical.

Overall, this was very successful in producing the sleek modernness of Southmoreland's more artsy buildings

Monday, October 25, 2010

Paula Scher

Its appropriate that Paula Scher paints maps, because the major theme involved in her process is the geography in which she lives.  In the video provided she talks about how the chaos and noisiness of New York City and how it influences her work.  She talks of culture in "layers' and crams type together or uses gestural hand drawn type.  She portrays culture as a whole batch of flotsam and jetsam and designs accordingly. 

Her viewpoint and approach are very interesting and relate-able to the work we are doing in the design dept.  We're be tasked with portraying the essence of Kansas City, and her approach of drinking the experience of the city and translating it upon the composition  is appropriate to the task.  I had been doing a very similar thing within my neighborhood, and had gotten to know it better as result.  Now comes the hard part of competently showing it on a poster

Tuesday, October 19, 2010

Choose Your Weapon!

There are very distinct advantages and disadvantages concerning the use of vector or photographs in design ideas.

Vector

Advantages

1. Vector tends to look very clean and can be more easily "tweaked" for the needs of the design by individual parts.  The "rough bits" of a design can be very easily edited out.

2.  Vector does not lose quality when the size is changed (thank you Kelly)

Disadvantages

1. Conversion to vector isn't perfect and is complicated to correct. 

2. You cannot get the rough or texture feel near as easily as analog methods, It'll almost always look technical.

3. Typically you're able to preview and correct before printing.  Printing costs will go down by quite a bit

4.  Expensive tools are required.  Buying this laptop and software obliterated my bank account.

Analog

1.  Sometimes easier and faster to produce in quantity then digital.  Photocopying alone makes digital work look like its standing still

2.  Less control....more mistakes

3.  Messier then digital.  Unless you break your monitor, you won't make a mess on the computer

4.  More expensive to produce due to mistakes or reiteration. 

Monday, October 18, 2010

Partner critique - part 2

Bushposter1




The pairing is weak because of the fuzziness.  The inside spaces of the text needs to be white, and the pattern sharpened.

Bushposter2

Same tiling problems as before...maybe i should have a compound shape made out of the tiles?  Its.   too busy.  The text is good though.

Bushposter3


The most successful of the series, the text needs to be bigger and the fun lines need to continue upward.
If not mentioned, the elements not mentioned were generally "fine" or "good", I didn't want 9 paragraphs of "the pairing was good" etc.

Partner critique - part 1

With my compositions, I had my problems, but when I had them, they tended to go across that category.  My partner was Erica

Slantposter1

I should edit the lines beneath the line comps.  The type should also be more condensed and maybe a bit smaller to avoid cutoffs. Also, the grey may be unnecessary in the background.


Slantposter2

There's a good chance the composition will be improved with all white lines extended.  The random line is good, but there needs to be more, or none.

Slantposter3

 This has its merits.  It mainly needs to have the type more centered in the gap.

Poleposter1





Way too literal, and the text is too hard to read.  Its a strong pairing though

Poleposter2



Same problems as 1, but slanted.  The text is better though.

Poleposter3




The pole is now last, the type is better, but still not great. Its unclear what it communicates



The servers starting to reject files, the rest will be on a seperate post

Monday, October 11, 2010

Neighborhood descriptors

Textured
Organic
Detailed
Subtle
Slim
Individual
Industrial
Private
Lush
Weathered
Aged
Elegant
Classy
Charming

Find and Share







For my Find and Share, I turned to the man himself SYD MEAD for inspiration.  He's had a passionate love affair with line for decades.  For those of you who don't know who Syd Mead is...(shame on you)...he's the creative genius behind films such as Blade Runner and Tron.  He's also (to my delight) done some anime shows, as I have pics here from Turn A Gundam and Space Battleship Yamato.

Take in the greatness...

Saturday, October 9, 2010

"Typeface" Response....I hope you have a bit of time....

I have a great deal to say about this so I'll do my two paragraphs....then the real meat of  this post will begin.

      In regards to the use of older technology for modern applications, I agree whole-heartily with the idea of things never being obsolete.  There is always a use for techniques and ideas, and time will never change that.  However a lack of demand can place knowledge of skill in jeopardy; if there's noone around to reward/pay for these older artforms....what incentive is there to continue to learn them?  I'm glad that different people have answered that question by using these old forms in new and radicallly different forms.  The breaking of traditional guidelines has. ironically enough, helped preserve traditions.  This comes across as a sort of compromise, or a demonstration of flexibility in changing times. 

     Trying to preserve an experience has become a large part of the rationale behind preserving wooden type at the Hamilton plant depicted in the film.  The designers that visit the plant and work there become enamored with the tactile quality of the work.  The feel of the wood blocks in your hands, the smell of the ink, the manual act of printing....all of these things create something remarkable that can't be replicated on the cold glow of the computer monitor.  Its easier to produce computer imagery ("You just use your index finger" points out an instructor in the film) but it feel like much effort is put into it.  Manual type is "affected" as the film puts it. Every error, nick, scratch, and strange part of the wood grain creates a unique feel to the final piece.   It is an art-form that is very physical, even when paired with other mediums.

.....................................................................................................................................................................

        Okay, that was me with my scholarly glasses on, conveying a very precise point.  I'm taking those off now.... and sitting down in a comfy chair to have a pleasant (if rather one sided, there are comments though...) chat with you now.

       This film was quite beautiful in what it conveyed regarding design, art, and experience.  It did something that I rarely see anymore: It beautified the old...for BEING old, and worn.  It didn't just make the point I stated above, about how it may be old, but is still useful. It showed the beauty of the outdated experience without really making a obnoxious point about being "nostalgic".  This art isn't something that's "quaint".  This is a beautiful art with a beautiful experience.

       Experience...that's really the crux of the argument that they were trying to make

      "Typeface" was of course a movie that appealed mainly to designers, but its points pretty relate able to different aspects of life.  There's a great deal of emotional value to experience as a whole, and that is something that doesn't get "old" per say.  Its means get difficult to reproduce, and SPECIFIC experiences after they occur get relegated to memory where like a vinyl record they can be replayed, but lose quality and sharpness over time. 

       The tactile sensation....that's a pretty big thing to me, and to memory.  The idea of holding the wood type in your hands, carving, shaping, setting, and printing ....all of these very physical sensations...  These types of things are what make a great deal of artistic experience. 

       At one time I was at a very low point emotionally with my art.  I was in my 2-D Design course at Mineral Area College, and I was handed another assignment, which with my bad view of things at the time, I equated it with another bit of drudgery that I would sit down, obsess over, feel bad doing it, and present it, only to have it torn apart at critique and feel worse about it.  It was becoming an ordeal.   I started on it and set my paper down (it was a collage)...and had a moment of joy.  I started to just place and glue and do blatantly silly things with the materials.  I became slap happy and just sat down and did things just to see the result...and I had a sort of familiar feeling with my process.  I stopped for a moment, and characteristically at the time, began to try to over think my "silly" process.  I finally realized where I had felt this way before: finger-painting.  I was finger painting with paper...and I loved it because I wasn't taking it so seriously anymore. I was FEELING my materials and drinking the experience, just as I was feeling the gooey paint on my fingers in preschool.  I did my project with that thought process in mind and kept working after class...and eventually it had grown dark, and I hadn't even realized it.

     Bear in mind, I didn't simply stop caring about the project, I had certain objectives to meet...I just didn't really care how I got there anymore.  If I got to a full composition and it didn't work, I simply shrugged and pushed all the paper off the board I was using and did it again. I couldn't tell you how many times I did this. I did get done, and I loved the result.  It worked and conveyed my soul inside of it.  My teacher, Mr. Wilson, liked it because he did see both a success within parameters and that there was a "love" in it that was missing before in my work.  I didn't overthink it...I did it until it was right.

    The old printers in the Hamilton plant felt pride for their work of course, but they didn't really sit down and say "look at what I did".  They talked about how they loved their time and process.  They talked about how they'd use the same table to play cards as they did to work on type.  Work was fun and work was play. 

     Memory though, is was a lot of what they did resides now and that brings me to my other point.  My classmates would often comment that the movie ends on a rather sad note.  The craftsmen they had interviewed were growing quite old and fewer in number, and with the closing of the actual Hamilton type plant, their experiences were staying mainly in the past, with little of it being passed on or shown.  When they die, the little bit of skills they have taught to the young with be passed on of course, but the rest of their experience will simply cease to be.  That in my experience is the true tragedy of mortality. 

     Those around find I mention my grandmother a great deal.  While I cannot say that she was the equivalent of a parent...my parents are the equivalent to my parents.  I did live with her though and she was the one who raised me.  This gives me the impression that I had a greater relationship with my grandmother then a lot of people do with theirs...but this is a unique thing...I cannot possibly know this.  My point is she was/is very important to me, and imparted a great deal of experience to me.

     When she passed away, it wasn't that she herself was gone that upset me.  I did not pity her... as sick as it may sound in words, when she went it was the most peaceful thing I had ever seen.  I was happy for her that she was going to a better place and that, with a sigh, all of her problems dissolved away.  No I did not mourn her passing in a pity sort of way.  It was her experiences and her presence I mourned.

     She had taught me a great deal about her time on Earth.  She made a point of telling me stories of our family and teaching me skills she had learned since she was a little girl.  Se taught me as many "country" skills as she could, and by the time I was 13 or 14 I could make apple sauce, jellies, jams, and can them perfectly.  She taught me the basics of good home cooking, not that I can whip you together a turkey pot pie from memory, but if given a recipe I could make it better (that may not sound impressive, but taste a dish made perfectly from a recipe and then have the same dish by someone with tradition and sense of cooking behind it and you'll see how important this is).  She tried to impart a "sense" of things that only she herself could see.  While this can only be so successful, I feel as though she succeeded.   I learned to appreciate the old and the worn view of things.

    When she died, I would sit down and recount things to myself and others, even if I thought others already knew this and I was wasting their time.  I still sort of do this, but it was really intense the months immediately after she passed.  So I'd tell stories to my sister or whoever would listen.  I had a jarring experience while doing this: I was telling a story that my grandmother had told me to my little sister (she had lived seperately from my grandmother and I, and a lot of what was "common knowledge" to me she had nary a clue), and my mother was in the room.   She said she had never heard this story before.  I knew something about her mother she didn't even know. 

    That truly frightened me: It made me realized that experience can be mortal.  How much did NONE of us know?

    Ever since then, I've made a point of making sure I have these stories firmly in place in my mind and that I can recall them.  I ask my older relative questions regularly of new stories  Someday, when I believe I might start forgetting things before long, I plan to write them down.  I can't allow the experiences of my family to just "poof" disappear and have no meaning afterwords... 

   If you believe I may have rambled a bit too far off the beaten path when it comes to design, I do apologize a little...I did a little.  But it still seems relevant to me.  The old methods should most definitely be preserved, revered and used.  They may be hard and/or messy, but that is what is good about them.  Their character, and the way they make you and others feel when you use them.  Experience in the process of making design or art is reflected in the final piece itself. 

    Sit down, enjoy the experience, and make something beautiful: It'll be good for you
    

 



   

Tuesday, October 5, 2010

Progress Report #5 Reading and Type

Viscom - When reading selections for class, I typically try to determine why exactly I would be required to read that particular text at that particular time.  In this case I saw it as a further clarification of parameters.  The definitions of line and shape and the discussions of the grid are somewhat flexible, but it served to remind me of what parameters to stay within... If I bend too many rules, it may technically be a line, but will be more akin to a planar shape.  The grid is also made out to be ironically freeing as a design tool.

With our project, Ericka and I generate large amounts of work each step and pull from them the best pieces for in-betweem deadlines.  It produces a very large amount of source materials to work from, which will save time when we don't have to produce entirely new material towards the deadline

Type - My compositions have turned out well (I believe).  I used a different method then described in the Type blog to produce the same results.  I don't think I've created any problems with this method, and it worked faster, but I'm quite sure it would be difficult to use with objects different from mine, as I saw with a few classmates that tried my magic wand method.  I'll probably have to explain myself in class.


 Color - I feel delightfully ahead with  my project: I have my photos cropped and they need virtually no editing...a tremendous stroke of luck.  All that's left is compiling a table of contents and adding that and the photos to my book. I'm very confident about having the time to work on it